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robothousegames

Age 40, Male

Game Designer

Portsmouth, England

Joined on 2/8/07

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Sleepy

Posted by robothousegames - October 14th, 2009


So the artworking is still forging ahead, despite being knackered and watching one of the duller England Footie matches I've still found a little bit of time this evening to start work on the final few screens of island 1 for my game. It'll be such a s landmark when I wrap up this first island...should really spur on development! Still got my sights set on Christmas for finishing up artworking, gotta have something to aim for. (of course I know I'll be going over the artwork right up until release but hey)

Robostruction 2 coding is still happening too although slower since I've had to restructure to allow it to be expandable - ie. I wanted to be able to 'easily' add new game modes and whatnot if I come up with any of value further down the line.

Considering calling my big game Shenakima - would it be wise to tie it in by name with my instrumental stuff? maybe...I mean the spirit of it is certainly the same.

artists that are making the artworking phase that much more enjoyable:
The Middle East
Akeboshi
Acidman
anything by Mark Kozelek
Thrice (beggars or anything more down tempo)
Aereogramme (sorta rediscovered them of late)


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