Soooo I've done a hell of a lot of artwork for the game so far. Looking at a solid quarter, perhaps even a third! I've got a long weekend booked in October so I'm hoping I can get a few days in then to make some good progress.
In the meantime I started on a little side project of sorts. Its a sequel to a game I made a long time ago.
Super Robostruction 2.
The initial coding went incredibly quickly and (given that I only had a spare hour here and there to work on it) I got a workable demo done in only a few weeks. So I started artworking and I think I might of gone down a dud root with this one. I tried a more textured photo based style but I just don't think it suits the feel of the game.
Anywho, I'm going to run it by some of the fellas at the weekend and see what they think...