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robothousegames

Age 40, Male

Game Designer

Portsmouth, England

Joined on 2/8/07

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A real predicament

Posted by robothousegames - December 15th, 2010


So currently I'm trying to find sponsorship for a game I've made. It's my first wholly self-directed game I've come to publish in 2 years (I've been working at agencies in the meantime). I have put a whole lot of heart into it but I'm starting to wonder if it has commercial appeal...

pro
+ I am genuinely pleased with how it has come out, I am more than happy to put my name to it
+ I've learned yet more about games design - doesn't matter how long you've been at it (myself since I was about 12, thanks Klik & Play!) you MUST learn something from each and every game you make.
+ It feels right. Tough to quantify, it has the atmosphere I was hoping for.
con
- Do any of the above mean it will find an audience!?
- People seem confused by the lack of severe/game-ending penalties. Loss is replaced with lower scores, victory replaced with super-highscores. It seems people *like* losing (not being sarcastic here, I genuinely believe there is value in loss - it provides inverse value to victory). I was hoping this would be more of a 'play' experience.
- People might not, on the most fundamental level, 'like' the art-direction and sound design. Both of these are me putting myself out there. Of course it'll sting a little if nobody digs this stuff.

hope this doesn't read as too wimpy, this is just the usual run of things when creating + publishing anything but since I've never written it down before I thought I would :)


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Merry Christmas!